Well, you make games that have all the trappings of a blockbuster — in term of sparkle, budget, and scope — but if you look at all closely, you realize that what you’re doing is actually quite strange and conceptually audacious. It’s sort of like what Terrence Malick does, only video-game-ized. That’s a risky line to walk. Are you conscious of that?
Objectively, what I do is strange, in the sense that if you looked at it and wrote a description of it — the themes and the setting and the time period — it would come across as rather strange. But probably no stranger than a lot of games. Assassin’s Creed is really strange in its own way. Games generally are strange, let alone all the indie games, which are really strange.
Games are strange because we don’t know what the form is yet. We’re just figuring that out as we go along. Games are strange because we don’t know what the form is yet. We’re just figuring that out as we go along. So we have only strangeness, to some degree.
Ken Levine, à propos de Bioshock Infinite
Source: improviser.fr Ken Levine, être bizarre